When rendering scenes with Arnold in Maya, what are the best strategies to reduce render times? Causes for slow render times include (but are not limited to) the following: Unsupported Processor. Unsupported Graphics card (GPU). Outdated or unsupported Graphics card drivers. Render sampling higher than necessary. Outdated Arnold Plug-in. Updates missing from Maya. Large scene files. Title: Solid Angle Maya To Arnold 3.3.0.2 for Maya Win/Mac/Lnx. Info: Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya?s standard interface. MtoA is now shipping with the Arnold 5.0 core. Features Seamless integration with Maya shapes, cameras, lights and shaders. Set the environment variable MAYARENDERDESCPATH to point to the location of the arnoldRenderer.xml file (by default, server arnold mtoa 2017). This step is necessary if you want to do any batch rendering with Arnold. You should see the Arnold Renderer listed under the Render Render Using menu. Installing Arnold for Maya on Mac OS X If you haven't done so already, you will need to download€Arnold for Maya€(MtoA) from the Solid Angle web site. € After downloading the file, run the pkg (in Finder, double click the pkg file; in the Dock, click Downloads and then click the pkg file). Getting Started With Solid Angle’s Arnold Renderer for Maya Ben Greasley of spherevfx presents a few tutorials showing off the Arnold Renderer inside of Maya, and shows some features such as the render settings, Arnold Standard Shaders, Arnold’s method for creating render passes, Cameras in Arnold, and setting up Image based Lighting in Arnold.
Arnold for Maya is included with a default install of Maya 2017 via the mtoa.mll plug-in. This plug-in is auto-loaded, and Arnold is set as the preferred renderer in Maya. More information about Arnold for Maya can be found in the Autodesk Maya User Guide. More information about changes to rendering in Autodesk Maya 2017 can be found here.
A guide to transitioning to Arnold for Maya 2017 can be found here.
Release Date
Batch Render Arnold Maya
July 25, 2016
Nikon z7 nikkor 200 500 nikon. This version uses the Arnold 4.2.14.0 core.
DOWNLOADS
ARNOLD BUGFIXES
Lights
- Arnold lights (area light, skydome light, photometric light, mesh lights) can now be created from the Light Editor, visualized in the viewport, and used as light sources.
- (Note: skydome and mesh lights wip).
- Color management is supported by the Ai Skydome light and Ai Sky shader.
- Light blockers are supported in the viewport.
Shaders
- You can render in the Hypershade Material Viewer with Arnold.
- Nodes from the lookdevKit plug-in are supported by Arnold.
- Arnold shaders support the custom mode (hotkey 4 mode) in the Node Editor and the Hypershade, and the Lookdev template view in the Hypershade Property Editor.
Support in Viewport 2.0 for the following features:
- Stand-ins are supported in the viewport in different draw modes; for example: Wireframe, Shaded, and Bounding Box, and so forth. Instancing of stand-ins is also supported.
- Volume node.
- Ai Sky shader display.
- Arnold shaders support smooth mesh preview, including all the OpenSubdiv modes.
Color management
- Maya Color Management is now supported by the Arnold RenderView, where you can change the view transform from the preferences.
- The automatic conversion of any texture to the .tx format now supports Maya color management. The input color space and the rendering color space are now used by maketx to color manage the texture just before the mip-mapping.
- (Note: MakeTx awaiting integration)
AOV's
Maya Arnold Render Settings
- AOV's can now be exported from / imported into a scene, and overrides created via the Maya Render Setup system.
Batch Render Maya
UV Tiling
- All 3 UV tile modes (0-based, 1-based, UDIM) are now supported by Arnold.